It always appears when getting into an unused vehicle. But if you are swapping seats or taking an opponents vehicle it doesn't always appear when you enter the drivers seat. Add a comment.
Active Oldest Votes. Improve this answer. Community Bot 1. SSumner SSumner 2, 1 1 gold badge 20 20 silver badges 36 36 bronze badges. That is my understanding, yes. I have not unlocked the panels yet but everything I've read confirms that.
I actually think that it does not come back. You can also see the difference in game. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. Screenshot of the Week. Submit your photo Hall of fame. Make it a default trait: RA is so powerful, it would be mandatory.
Could it be tuned to be weaker? Should be a default trait of compatible vehicles. Reactive armor could let some damage pass through too. Maybe increase damage taken on steeper angles to reduce hits to kill. Perhaps close to perpendicular hits should let a significant amount of damage through to reward good offensive positioning.
Would shake up CM and anti tank metas, as you have more ways of blocking damage and lock-on weapons bypass RA. Change the name of the unintuitively named Bf4 upgrade: RA affects a projectile before it impacts the vehicle hull, but the Bf4 upgrade affects how you vehicle reacts to damage. The only issue is showing that this upgrade is equipped, which the visible reactive armor did well.
Smokescreen leaves you at the mercy of lock on weapons, and IR Smoke is niche in normal gameplay. Combining them would create a more versatile and interesting CM, and make way for an actual smokescreen as a standard ability see next point. Inspired by IR smoke of Bf3, give tanks a default smokescreen ability that only unspots the vehicle, and creates an opaque smoke cloud.
The new smokescreen should have around a 5s duration and 30s cooldown. If to obscuring and lasting, any damaged tank in a disfavored position can easily use it to escape, leading to stalling gameplay.
Rather, the smoke cloud should be moderately sized and lasting, which adds mid-combat movement options, not a retreat ability. Would be a versatile tool. Unable to penetrate German Panther and Tiger tanks at long range, the phosphorus round would adhere to the tank, generate smoke, blind the optics, and […] allow US tanks to close to a range where their armour piercing rounds were effective.
Would create a large volume of smoke, but the reload time and cannon restraints makes it restricted in usage. Having more abilities to manipulate information in vehicle warfare would be interesting. The low-risk strategy of repairing to outheal incoming damage can create static and shallow gameplay. In Bf4, an AP shell can be healed by reparing for 3,33 seconds Mechanic tree repair tool , while the shell reloads in 3,5s.
Ideally, survival should be enabled through smart use of countermeasures CMs , movement, positioning, facing, crew awareness, weapon and repair usage and communication, not who has more people holding a button. While diminishing returns have been added in Bf1, one repairing player can still be too decisive. Decoding when and where to repair in risky situations takes skill, and saving a burning aircraft is fun.
Repairing is also an accessible teamwork action. Calls for change in how a disable fire is cleared. Reduce delay before you can repair.
The delay before a vehicle starts health regen and is able to be repaired with the suggestion , RegenerationDelay, is currently 14s for ground, 10s for air. This indirectly buffs the Fire Extinguisher, it is the only way to start powerful health regen in combat. CMs and mobility are good and repairing is still powerful, barring the new delay before it is really effective. Considering this, one or more of the below could be used:. Definitely something to include, to telegraph powerful attacks and improve infantry counterplay experience, but should be at most s for a degree turn fast enough to face a threat before another attack or you strongly discourage armor from playing offensively.
To read his guide click here a If you do this, you will quickly learn how the different specializations work. This will allow you to make choices based on your own experience, tailor-suited to your own skills and style of play, instead of on the opinion of others.
You can use this experience to customize the tank for a wide range of tasks. A couple of examples:. A tank in Battlefield 3 multiplayer can be an easy target. If you are driving through urban areas, remember that buildings are excellent cover for your opponents.
They may be waiting for you behind a corner, ready to jump out from their hideouts and plant C4 on your tank once you are close enough. They can also place mines both in front of you and behind you, before spraying you with grenades. Either way, a trap like that means game over for the tank. More open terrain can just as easily trap a tank: ditches, holes in the ground, trees and rocks can all hinder tank movement, leaving you in a vulnerable position.
In open terrain, it is important for you to know the maps and all the geography that could get in your way. A wise tank commander will often stay in open terrain with few objects for the enemy to hide behind. This makes it easier to spot opponents with evil intentions in time. To read his guide click here a The same goes for tanks. Buildings and terrain are not only a good cover for enemy infantry.
Even a tank can hide behind a house, a hill or a big rock, using its cover to inflict a lot of damage. You can do this for a while, but your enemy will certainly adapt and in the end, it will get too hot under your tracks. The house you are hiding behind may even be demolished — a pretty obvious sign that you should floor it…. A tank thrives if two engineers control it. Two pairs of hands repair better than n one.
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