Azure dreams how many levels




















And you can buy items like wallpaper and rugs to furnish your home with. Talking to people in town will add more options to the list of things the carpenter can make and also open up some mini-games to play like bowling and horse racing. Some are just for fun and some can be used to make extra money. This building simulation is a welcome addition to the game, but it could have been done so much better. Again they took the simplistic route rather than making it a full-blown simulation.

All you need is the money and to talk to people. The dating simulation as I said before is very thin. The only difficulty is in finding enough money and finding the right items in the tower. There is no real depth to it and becomes more of a chore than an interesting or thought provoking simulation.

There is no replay value to it because the solutions to the problem are so blatantly obvious. And the fact that it is so blatantly chauvinistic and unrealistic will turn off a lot of gamers.

The entire simulation aspect of the gameplay lacked any kind of innovation or depth, and it makes up one half of the game. And considering the repetitive aspect of exploring the tower, it really needed to be much more in-depth to make the game worth playing more than once. Raising familiars is slightly more interesting. By finding eggs in the tower you can hatch new familiars in your monster hut.

You can change the nature of the familiars to one of the four elements that will also effect the nature of their magic attacks. Certain elements are stronger against certain monsters so experimentation is necessary to move through the tower more easily.

You can also fuse monsters to make them stronger and less vulnerable to specific attacks. The familiars use up the main characters magic points when they attack and they can only regain hit points with items found in the tower. Your main character regains hit points by walking around but familiars need special items or else they will return home when their hit points are all gone. The main character fights in typical RPG fashion but it is almost a real-time battle in that other creatures are still moving around while you battle.

You are able to move freely through the tower until you come within a certain distance of a monster. Then it switches to a turn based style of movement.

You are allowed to move, then the monster moves. You keep taking turns until one is dead and then it goes back to normal free movement. But while you are fighting one monster, another can move in and attack at the same time if it is close enough. Battles can be tricky because you have to time your movements properly so you can get the first attack in and be finished with one monster before another can get close enough.

Your character gains levels in the tower but will always start at level one when he re-enters the tower. Familiars on the other hand keep all the experience they gain in the tower. So raising the experience of familiars is much more important than raising the experience of the main character until you plan to move very high up the tower in one trip.

You can find various swords and shields throughout the tower and each has their own strengths and weaknesses. And attack and defense power of a specific sword or shield may be raised with some items that you find. Your main character can only use magic via items found in the tower. Magic balls are located in random spots throughout and can be used a limited number of times.

When you are killed in the tower, you will fall asleep and wake up back home. You will lose all the items you had found which can be a major pain in the butt. In order to leave the tower without losing what you found you need to send a certain item that can transport you back to town such as a wind crystal. Also, you can only save in the tower between levels. You need to find the elevator and save your game there. You also have to quit playing there because if you turn the power off at any other point in the tower, you will lose everything and start the game back at your house.

I had this happen and thought it was an error with my memory card. Send Skip Hide. Message Sent. Game Mechanics Guide by Skrybe Version: 1. Azure Dreams for Playstation Game mechanics guide v1.

So why write a guide for a game from nearly two decades ago, that already has a small handful of solid, comprehensive FAQs and guides? Because, despite its age, there is still a lot about Azure Dreams that isn't known. No English language sources have really dug into the workings of the game, and the game itself can be very opaque about many of its mechanics, like the hidden "Luck" stat. This guide will probably raise new questions for every old one it answers, but hopefully this will serve as at least a start towards clearing up some aspects of the game.

Note that the Konami guide doesn't discuss any post-endgame material, so there's nothing on Hikewne, the Seraphim sword, or any confirmation of the existence of Guy's ghost.

What the stat does isn't clear; not even the Konami guide says explicitly what it is for. However, each monster does have a distinct Luck stat, listed below. Luck doesn't change at level up, with one exception: the Barong. The Pulunpa has the lowest Luck in the game, at The Barong is the highest at 90, plus the Barong apparently slowly gains Luck as it levels up.

A level 20 Barong, the level at which it is encountered in the tower, has a Luck of Once again, the Konami guide doesn't specify what this stat is for, though I assume, based on the name, that it is connected in some way to attack evasion.

Unlike Luck, Agility does increase at level up. It costs g to have one constructed by the carpenter. NPCs will sometimes ask you to fetch items from the Monster Tower. There are also a number of activities the player can engage in, though only two of them really require explanation.

Talk to the guy Issac standing by the windmills on the eastern side of the river. The Octopus Dumpling Stand will become available after the Windmill restarts. Talk to Isaac again to get a free Big Pita Fruit. Visit the pool in the northeast section of town and talk to Wotta. He will tell you a Picket stole the Water Medal and took it to the 25th floor of the Tower. Look for a White Picket on floor 25 and kill it to get the medal.

The pool will be open again once you give the owner the medal. Talk to Okami, who runs the bar southeast of the carpenter. She will mention a warrior in a blue cape who left for the tower many years ago and never returned. You will find the cape on the 20th floor of the Tower. Talk to Okami again with the cape in your inventory and she will close the bar after a few days. After that, Vivian will come to town and dance at the bar. This is more of a mini game than a quest, but I threw it in here anyway, since it may have an impact on certain events.

At any rate, Fon will ask you to assist him with his show after you build the theatre. It is possible to bet on and participate in Nyuel races once the racetrack is complete. You can alter the outcome of a race if you bet on a rider and have Koh join the race. This is a good way to make extra money if you need it.

The combat mechanics in this game are simple, but the sheer variety of weapons and spells along with the fact that they can be combined can make understanding how attack and defense works confusing.

For Fire, Water, and Air genus weapons and familiars, a bonus or penalty is applied to enemies of a different genus. The vast majority of creatures the player will encounter have an elemental genus that renders them more powerful against one genus and weak against another.

Creatures of the same genus will deal and take unmodified damage. This rule also applies to mixture magic and direct damage spells. Koh is considered to possess the genus of any elemental Sword or Shield he is using when offense and defense are calculated.

Here are the general qualities of each genus and the monsters that possess it. This guide does not provide descriptions of each spell, because they are sufficiently explained in other guides and within the game itself. With that said, there are certain rules that apply to magic that are helpful to understand. Spell levels are sometimes dismissed as unimportant, but this cannot be further from the truth.

Here are the basic effects of spell level:. There are three ways familiars learn spells. The most simple way is to fuse one familiar with another, which will often unlock a spell that is latent in the resulting familiar. Sometimes fusing two familiars will result in a familiar that knows multiple spells. Keep in mind that the highest number of spells a familiar can learn is 3. Keep the rules that apply to spells and their genus in mind when fusing familiars or feeding them seeds that change genus.

Changing the genus of a familiar will also change that of the spell. This often results in the spell not gaining levels as the familiar levels up. For example, the LoDown spell is wind by default and is called LaDown if changed to fire.

Leveling a familiar up a bit before changing its genus can ensure that the resulting spell will still be effective. You can even switch it back to its native genus using the appropriate seed and level it up a bit to allow the spell levels to catch up from time to time. Mixture Magic is the most complex type of damage in the game. It is very important to note that while the game implies that wands improve the damage of mixture spells, this is only the case for certain families of mixture magic.

Below is a list of the various classes of mixture magic along with the spells that belong to each class. Highly effective single target attacks that are combined with direct damage spells.

Wands and elemental swords enhance the damage of the following mixture magic spells:. While less expensive than most ranged spells, Wave Mixtures are more expensive to cast than Sword Mixtures. In some cases, the spell will deal melee damage followed by secondary elemental damage. All of these attacks are relatively cheap to cast and useful, but Thunder Blade is arguably the best of the bunch since it can paralyze targets.

AoE Mixtures may appear weak at first, but they can hit entire groups of enemies. The only variables that seem to affect these spells are spell level and enemy genus. While useful against groups of enemies, their damage vs. As such, these attacks are situational and should be used in rooms with two or more monsters to see any real benefit. Probably the flashiest of the mixture magic classes, these spells call forth an elemental to attack groups of enemies.

Gaia and Fire Shoot travel in straight lines, while Snow Shoot can hit an entire room making the former spells more useful in hallways. Here is a short list of equipable weapons and important items that appear in this game. I left out the consumable items for the sake of brevity, plus they are fairly well detailed in the game itself and need no explanation.

A list of the more useful consumable items can be found in Section 1e. Helpful Items. Those looking for more detailed item lists should visit the FAQs in the final section of this guide. I tested this sword quite a bit a noted no special qualities in it, aside from the fact that none of the handful of Holy Swords I found were cursed. For example, a Fire Sword will boost Flame Sword mixture magic, deal extra damage to wind monsters, and deal less damage to water monsters.

Wands cannot be upgraded and do not rust. While they only have an Attack power of 1, wands increase the power of mixture magic and sometimes have special properties. Hitting an enemy like Kraken with a wand will not result in Koh taking shock damage. Blue Collar: Found on floor 12 of the Tower, allows player to control a second familiar.

Hatched familiars will follow Koh around and assist him in combat. Here are a few of the better traits that can be fused into familiars.

This is by no means a comprehensive list of traits, but rather a selection of the traits I find most useful. The following familiars have served me well in the Tower and are worth trying out. Players should experiment with using their own familiars and builds, but can rely on these suggestions if they wish. I praise Kewne a lot in this guide, because he really is a great familiar. Combine him with a Cyclone for decreased MP consumption and you will have a companion that can back Koh up with magic and physical attacks for floor after floor.

The downside to this familiar is his Sled spell, which is the weakest of the fire genus spells. Arachne can really dish out the damage and becomes even more powerful as it evolves. Combine it with a Block and it will become difficult to damage in addition to its high attack power. Nyuels have a very helpful healing spell and eventually turn into Battnels. They can benefit greatly from traits like attack up and decreased MP consumption. Pros: Gets double turns, Can restore MP by eating just about anything, Able to steal items, Used in item duping trick.

Picket is a bottomless well of MP thanks to its ability to eat just about anything. Players can spam mixture magic and whatever spells they decide to teach Picket. Combine a Picket with Stealth to get the rust proof trait and the player can use elemental swords without fear of them rusting, which can enhance mixture magic like wind cutter and flame sword.

Unfortunately, Pickets have awful stats and die easily, especially to fire genus monsters. Players willing to feed this guy a few dozen medicinal herbs, hazak, and shomuro seeds will be able to turn Picket into a killing machine, however.

Pros: Can morph one item into another, high luck stat makes rare items appear more commonly. Barongs are great to have if you want a troll bow or a training wand, because you can throw items at it and it will spit something else out. A great way to get things like red sands. Fuse this monster with a Cyclone to stretch his MP. Barong has the highest luck in the game and you will be more likely to see rare items with him following Koh.

HiKewne is the most powerful monster in the game. His DarkWave Spell makes Koh invincible and insta-kills enemies when used as mixture magic. His stat growth is also excellent. In fact HiKewne even gains MP as he levels up!

Monsters that evolve Arachne, Nyuel, Griffon, Clown, etc have tremendous stat growth in their advanced form. It also helps to get the Clown to level 20 to make LoDown more powerful. There are quite a few rumors and myths surrounding Azure Dreams. While writing this walkthrough, I set out to get to the bottom of these mysteries and had limited success, which was mainly in the form of figuring out the rather poorly understood mixture magic mechanics.

Here is my take on the rumors and mysteries in this game, some of which I did manage to solve. Hopefully, someone will get to the bottom of these, but in the case of many of these rumors it boils down to trying to prove a negative and we all know how difficult it is to accomplish such a feat. The Holy Sword: Out of all the rumors, this one bothers me the most, because the Holy Sword seems like it should have some sort of special power.

If anything, the Guy gameshark code may be the origin of the rumor, since someone could have easily seen the code and assumed that Guy appeared in the Tower at some point. Atrocious: Killer has the Atrocious trait and I have been unable to figure out what it does.

Many of the older FAQs claim that it increases his critical hit rate, but were unsure if this was the case. This is a myth, because there is footage of the Japanese version of the game and none of it demonstrates any kind of marriage mechanic. There are also people who completed the Japanese release that claim Ghosh is not datable nor is there any marriage. On a somewhat unrelated note, the Japanese Azure Dreams did feature voice acting for many characters, including Kewne.

This myth most likely came about from someone killing a Viper that had ingested an egg with the Seraphim. This rumor is likely a misunderstanding of how luck works in this game. If you want high quality items to spawn more frequently, try taking a high luck monster like Barong or Flame along.

Skip to content Click here to visit the Azure Dreams PS1 description page for reviews, saves, and more information. Contents 1. General Strategy a. Save Frequently b. Combat c. Grinding Levels d. Dealing with Traps e. Helpful Items f. Choosing and Upgrading Your Equipment g. Training Your First Familiar i. Advanced Familiar Training and Fusion j. Your First Visit to the Tower 2. Monster Tower Walkthrough a. Floors b. Floors c. Floors d. Floors e. Floors f. Floor g. Floors h. Floors i.

Floors j. Floors k. Floors l. Floor 40 m. The Post Game 3. The Town of Monsbaiya a. Girlfriends b. General Girlfriend Tips c.

Buildings d. Quests and Activities 4. Damage Mechanics a. Melee b. Genus c. Magic d. Mixture Magic 5. Equipment and Familiars a. Swords b. Wands c. Shields d. Collars e. Familiars f. Recommended Familiar Traits g.

Suggested Familiars h. The Evolution Trick 6. Myths and Mysteries 7. References 1. General Strategy Azure Dreams is random and may feel merciless at first, but there are certain measures players can take to survive the Tower. Save Frequently Losing all your HP in the Tower will mean getting sent home without your equipment or anything in your inventory. Combat Combat is turn based and takes place on a grid.

Grinding Levels While not fun, grinding levels while in the Tower is a great way to succeed early on when you do not have a decent weapon, shield, or strong familiar.

Dealing with Traps Traps are often hidden in rooms in the Tower. Prison: Temporarily paralyzes the creature that steps on it, can be very dangerous. Cure-All Herb: Heals any negative status affecting the user. Trap Loupe: Reveals the position of traps on the floor it is used on. Monster Loupe: Shows monster positions. Choosing and Upgrading Your Equipment The weapon and shield Koh is using have a major impact on combat.

The Power of Genus Elemental Weapons and Shields The effectiveness of fire, air, and water genus equipment is often overlooked, primarily due to the fact that players prefer weapons like the Trained Wand. Training Your First Familiar A strong familiar can carry Koh a long way and the game is kind enough to give the player one of the best familiars right off the bat.

The Town of Monsbaiya There is much to do and see in Monsbaiya.



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